Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still images, animations, and media. Fractal art developed from the mid-1980s onwards.
It is a genre of computer art and digital art which are part of new media art. The mathematical beauty of fractals lies at the intersection of generative art and computer art. They combine to produce a type of abstract art.
Fractal art (especially in the western world) is rarely drawn or painted by hand.
It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product.
In some cases, other graphics programs are used to further modify the images produced. This is called post-processing. Non-fractal imagery may also be integrated into the artwork. The Julia set and Mandelbrot sets can be considered as icons of fractal art.
It was assumed that fractal art could not have developed without computers because of the calculative capabilities they provide.
Fractals are generated by applying iterative methods to solving non-linear equations or polynomial equations. Fractals are any of various extremely irregular curves or shapes for which any suitably chosen part is similar in shape to a given larger or smaller part when magnified or reduced to the same size.
Fractals of all kinds have been used as the basis for digital art and animation. High-resolution color graphics became increasingly available at scientific research labs in the mid-1980s.
Scientific forms of art, including fractal art, have developed separately from mainstream culture. Starting with 2-dimensional details of fractals, such as the Mandelbrot Set, fractals have found artistic application in fields as varied as texture generation, plant growth simulation, and landscape generation.
Fractals are sometimes combined with evolutionary algorithms, either by iteratively choosing good-looking specimens in a set of random variations of a fractal artwork and producing new variations, to avoid dealing with cumbersome or unpredictable parameters, or collectively, as in the Electric Sheep project, where people use fractal flames rendered with distributed computing as their screensaver and “rate” the flame they are viewing, influencing the server, which reduces the traits of the undesirables, and increases those of the desirables to produce a computer-generated, community-created piece of art.
Many fractal images are admired because of their perceived harmony. This is typically achieved by the patterns which emerge from the balance of order and chaos. Similar qualities have been described in Chinese painting and miniature trees and rockeries.
There are many different kinds of fractal images and can be subdivided into several groups.
- Fractals derived from standard geometry by using iterative transformations on an initial common figure like a straight line (the Cantor dust or the von Koch curve), a triangle (the Sierpinski triangle), or a cube (the Menger sponge). The first fractal figures invented near the end of the 19th and early 20th centuries belong to this group.
- IFS (iterated function systems)
- Strange attractors
- Fractal flame
- L-system fractals
- Fractals created by the iteration of complex polynomials: perhaps the most famous fractals.
- Newton fractals, including Nova fractals
- Quaternionic and (recently) hypernionic fractals
- Fractal terrains generated by random fractal processes
- Mandelbulbs are a kind of three-dimensional fractal.
Fractal Expressionism is a term used to differentiate traditional visual art that incorporates fractal elements such as self-similarity for example.
Perhaps the best example of fractal expressionism is found in Jackson Pollock’s dripped patterns. They have been analyzed and found to contain a fractal dimension which has been attributed to his technique.
Notable fractal artists include Desmond Paul Henry, Hamid Naderi Yeganeh and musician Bruno Degazio. The British artist William Latham, has used fractal geometry and other computer graphics techniques in his works.
Greg Sams has used fractal designs on postcards, T-shirts, and textiles. American Vicky Brago-Mitchell has created fractal art which has appeared in exhibitions and on magazine covers.
Scott Draves is credited with inventing flame fractals. Carlos Ginzburg has explored fractal art and developed a concept called “homo fractalus” which is based around the idea that the human is the ultimate fractal.
Merrin Parkers from New Zealand specializes in fractal art. Kerry Mitchell wrote a “Fractal Art Manifesto“, claiming that:
Fractal Art is a subclass of two-dimensional visual art, and is in many respects similar to photography—another art form that was greeted by skepticism upon its arrival. Fractal images typically are manifested as prints, bringing fractal artists into the company of painters, photographers, and printmakers. Fractals exist natively as electronic images. This is a format that traditional visual artists are quickly embracing, bringing them into Fractal Art’s digital realm. Generating fractals can be an artistic endeavor, a mathematical pursuit, or just a soothing diversion. However, Fractal Art is clearly distinguished from other digital activities by what it is, and by what it is not.
According to Mitchell, fractal art is not computerized art, lacking in rules, unpredictable, nor something that any person with access to a computer can do well.
Instead, fractal art is expressive, creative, and requires input, effort, and intelligence. Most importantly:
“fractal art is simply that which is created by Fractal Artists: ART.”
*This article was originally published at en.wikipedia.org.